Beyond the Vector Coming soon to Steam

Beyond the Vector

A synthwave reality-breach runner.

Thread the tunnel at full burn, free five worlds around a black hole, drop to the surface of planets nobody charted, and fly seventeen sectors until you break.

01 // Trailer

Now showing

Seventy-six seconds of the real thing: every frame filmed live in the game, every chip, HUD and boss exactly as you'll fly them.

02 // Modes

Four ways to fly

Four very different games under one roof. Pick a mode, pick a hull, pick a fight.

01 // Mode

Adventure

The tunnel run // 3 anomaly bosses

Thread the tunnel at full burn. Pick a lane at every crossroads, break three anomaly bosses and punch through the seal to the open horizon.

  • 3 bosses
  • Crossroads
  • 5 hulls

02 // Mode

Invasion

Open space // Free the five worlds

Fly free across a star system under siege. Level up with upgrade chips, take a Keystone from each planet's Warden and banish the power at the system's core.

  • Upgrade chips
  • Threat levels
  • Daily run

03 // Mode

Expedition

Top-down // How far can you go

Drop to the surface and fight top-down. Every world on the course is bigger, harder and stranger than the last: hold beacons, purge nests and see how far you get.

  • Top-down
  • Missions
  • Shared hangar

04 // Mode

Endless

17 sectors // Fly until you break

Pick any of the seventeen sectors and fly it until you crash. Deeper sectors are harder and pay more, up to 3.9× score.

  • 17 sectors
  • Up to 3.9×
  • Sector records

03 // Arsenal

System overcharge detected

Every level-up deals a hand of sealed upgrade chips. Install one, reroll the hand, banish a chip from the rest of the run, or skip the lot to patch your hull.

Weapons
12
Evolutions
12
Systems
14
Rarities
5

Max out a weapon while you carry its partner system and it evolves: the Wave Cannon and the Hyper-Capacitor become the Giga Wave.

04 // Bosses

Break the seals

Three anomaly bosses guard the tunnel. Ten planet Wardens hold two star systems, and something is waiting at the core of each.

  • The Omega Seraph inside the Singularity Rift

    Adventure // Singularity Rift

    Omega Seraph

  • The Chronos Leviathan firing temporal shock rings in the Chronos Abyss

    Adventure // Chronos Abyss

    Chronos Leviathan

  • The Astral Architect in the Astral Sanctum

    Adventure // Astral Sanctum

    Astral Architect

  • A weak point breaking on the Molten Colossus over Pyroclast

    Invasion // Warden of Pyroclast

    Molten Colossus

  • The Void Sovereign rising inside Gargantua

    Invasion // Inside Gargantua

    Void Sovereign

  • The Thorn Sovereign's slam ring on a verdant world, seen top-down

    Expedition // Verdant Warden

    The Thorn Sovereign

05 // Hangar

Five hulls

Each one flies differently, with its own blaster and its own charge super. Hold to charge; let go to end the argument.

  • 01 // Horizon drifter

    Solaris Runner

    Blaster Dual Pulse Super Solar Nova Salvo

    Speed
    62
    Agility
    68
    Power
    72
    Evasion
    65
  • 02 // Phase glider

    Prism Skimmer

    Blaster Tri-Scatter Super 9-Way Prism Supernova

    Speed
    82
    Agility
    92
    Power
    64
    Evasion
    90
  • 03 // Deep delver

    Atlas Voyager

    Blaster Solar Beam Super Hyperion Dreadnought Lance

    Speed
    45
    Agility
    42
    Power
    96
    Evasion
    38
  • 04 // Velocity sprinter

    Nova Streak

    Blaster Mono Pulse Super Warp Singularity Spear

    Speed
    100
    Agility
    96
    Power
    28
    Evasion
    95
  • 05 // Vortex glider

    Nebula Weaver

    Blaster Quad Cross Super 8-Way Octa-Starburst

    Speed
    56
    Agility
    78
    Power
    84
    Evasion
    58
  • 4 modes
  • 17 sectors
  • 2 star systems
  • 10 worlds
  • 10 Wardens
  • 25 achievements
The Beyond the Vector poster

07 // Coming soon

Beyond the vector

  • Adventure
  • Endless
  • Invasion
  • Expedition

5 hulls // 17 sectors // 2 star systems // endless procedural worlds

Coming soon to Steam